GameSpot has a new article on Toe Jam & Earl III: All Funked Up. Things appear to be shaping up very well. This game is going to rock!
Archive for April, 2002
Toe Jam and Earl III
April 30, 2002Jerking off a bull
April 30, 2002Davezilla posted a link to an article about jerking off a bull. And you thought your job was bad?
Good description
April 30, 2002Very Funny
April 30, 2002In a recent posting by Matt Judy to the Chimera mailing list he writes “Let me know when you get my checkin privs enabled.” He is apparently not aware of the dances and sacrifices that are required to get CVS access to Mozilla.
iThink
April 29, 2002Joining forces with members of his night shift at the Valco McDonalds, our friend Matt Judy has taken a new job at at iThink Software, which promises to be one of the leading fast food automation organizations in the South Bay. At the time of this writing the company’s website only appears “correctly” in the Macintosh version of Internet Explorer. Sources indicate however that this browser accounts for nearly half of the Mac browser market or 4.3 users. Protests erupted after this new company attempted to force McDonalds in to switching their ordering system keyboard to use Dvorak instead of QWERTY. Apparently by changing the layout, removing the lettuce from a hamburger takes 0.3 seconds longer, thus reducing the efficiency of ordering by nearly 0.5%. Matt swore that by using this advanced technology that there were no performance problems and it would in fact speed things up dramatically. I would like to wish Matt the best of luck with his new job.
In the news
April 29, 2002“The verdict is finally in: The AOL Time Warner merger should not have happened” is what an article written by an author at the New York Post. I’m sure glad they found this out after my options were completly worthless.
World Domination
April 29, 2002MMORPGs
April 29, 2002After many hours playing MMORPG games such as Dark Age of Camelot and Anarchy Online, I have come to the conclusion that the biggest flaw in these games is related to communication. For example, in DAoC, there have been many times recently when there have been battles consisting of 20-30 human players on each side. Since the games are online and the people, in general, don’t know each other, real communication and team work becomes far more difficult. I am not entirely sure how to fix this problem. When someone steps up as a leader and tells everyone to go to a specific location, half the people aren’t paying attention, a fourth comes and the other fourth go somewhere completely different. This splits the group of people up making it very easy for them to get attacked. In your typical pen and paper games, you don’t run in to this problem since people are gathered together and can communicate freely and be assured that the other people are listening. It seems likely that online RPGs that are limited to much smaller groups of people such as Neverwinter Nights will avoid this problem. But how can this be solved with massively multiplayer games?
The Browser That Roared
April 28, 2002TIME posted an article on Mozilla titled The Browser That Roared. It is a very positive article and says many good things about my (and everyone else’s) last four years of work.
Fan site
April 28, 2002I am hoping to get my Alexis Bledel site off the ground. It looks like I mainly need to spend time finding pictures and other sites to link to.



